
WARNING: LAST PARAGRAPHS OF EACH LEVEL DESCRIPTION HAVE SPOILERS FOR METHODS OF DEFEATING THE LEVEL BOSS
























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"Finally, Pulseman and Riche discover the headquarters of G G. Anyway, they tried entering the game center that seemed suspicious .... But the game room was empty besides some video game cabinets lined side by side. Heck, I wonder where Doc Waruyama is hiding? What is Pulseman to do now?"
The last level actually starts out set inside an arcade video game created by the Galaxy Gang. It is a side scroller that auto scrolls, forcing Pulseman to keep moving forward at all times, upping the difficulty. It's set in space with alien space ship like enemies and asteroids. The ground is actually blue and green rock with magenta breakable rocks obstructing the path. It's very easy to fall down the pits in these sections.The second section is similar to the first, expect the screw platforms return, forcing Pulseman to time his jumps right to get from screw to screw. The third section is another auto scroller, except this time Pulseman has to cross the fire pit by jumping from moving platform to platform. Once these outside sections are done, the level carries on inside a space station. It is still inside the game and so still autoscrolls until the end. On the way are enemies that fire lasers out to create barriers in the path. These can be passed using Lightning Dash. At the end of this section, one of the bosses appears and the level stops scrolling. This first boss can only be damaged when it opens to show it's core. However, when it opens it fires a laser out at Pulseman pretty much instantly, not leaving much time to attack before being hit. Use the platforms to fire Slash Arrows then jump out of the way of the laser. After the Battlestar Great Core, Pulseman continues into another part of CG space that isn't set in an arcade game. This level is green with pink wire ground. Eye Balls return in this level. The next section looks a lot like the last, except it is a large, empty space. There's a Voltec Energy on a platform just above reach. Once Pulseman has this, he has to scale the room using Volteccers alone. However there are Gelgels scattered about to cause Pulseman to fall again, especially near the top of the room, where the exit is. The are afterward is very dark. It is a completely navy coloured block level with only the colour from a rainbow lined background that fades in and out to see where to go. It requires use of Volteccer to get to some places, but there are also Gelgels around to make that difficult and spiky red balls to hurt Pulseman if he falls because of a Gelgel. Gelgels can actually be destroyed by hitting a lightning bolt block with an electric attack. The second boss of this level follows from the dark room and is set of a static background with only black lines as a floor. Block "windows" will slowly open, releasing mini Waruyamas which will bounce around the room, 2 at a time. As each is destroyed, another window will open to keep 2 in the room at any one time. Once all the mini Waruyamas are destroyed, Pulseman will finally be transported to the true final boss of the game. The final boss of the game is set in a small area that doesn't scroll. This makes it somewhat harder for Pulseman to avoid all that Waruyama throws at him. Waruyama, as a head and 2 hands, will hit the ground hard with his fists, causing 2 mini Waruyama's to fall down if there aren't any, keeping 2 mini Waruyamas on the screen like before. The hands will also shoot out 6 diamond shaped projectiles to dodge, then a large energy ball in Pulseman's direction. His hands can be attacked and eventually destroyed. Destroy both of the hands to defeat the boss and complete the game. ALTERNATE MAP FOR PART 10 WITH HIGHLIGHTED GROUND
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